News from Gamasutra that the January 2008 issue of Game Developer magazine includes a post-mortem on the creation of Portal, one of my favourite games of last year.
The clever game is simple, but deceivingly so. It takes a bit of practice to wrap your head around the mechanic of creating portals through time and space in an effort to negotiate the obstacle courses.
The article, written by a few of the game's creators, talks about how they found the narrative voice of Portal in GLaDOS.
You can read a short excerpt at Gamasutra, or pick up the magazine at your local newsstand.
Anyone else have fun playing Portal over the holiday?
Thursday, January 10, 2008
Inside the making of Portal
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