Wednesday, February 20, 2008

GDC 2008: GDC award night


Award night at the Game Developers Conference is a slick and quick affair (thankfully, given that most of us have been on our feet for 12 hours by the time the awards happen). A whole whack of prizes get handed out in a scant two hours. You know what really stands out when you watch a video game award show? Short acceptance speeches. No big egos here, just big talent.

Game Developers Choice Awards

The video game industry relishes these awards, because the winners are decided by those who work in the business. Winning a GDC Award is getting a pat on the back from the entire industry. It amounts to having all the other game designers say, “I loved playing your game.”

You can get the complete list of nominees here, but here are the games and developers that took home Choice Awards this year:

Best Game Design
Portal
developed and published by Valve

Best Debut Game
Crackdown
developed by Realtime Worlds, published by Microsoft Game Studios

Best Audio
BioShock
developed by 2K Boston and 2K Australia, published by 2K Games

Best Downloadable Game
flOw
developed by thatgamecompany, published by Sony Computer Entertainment

Best Technology
Crysis
developed by Crytek, published by Electronic Arts

Innovation Award
Portal
developed and published by Valve

Best Visual Arts
BioShock
developed by 2K Boston and 2K Australia, published by 2K Games

Best Handheld Game
The Legend of Zelda: Phantom Hourglass
developed and published by Nintendo

Best Writing
BioShock
developed by 2K Boston and 2K Australia, published by 2K Games

Game of the Year
Portal
developed and published by Valve
(pictured above are the developers and publisher, from left to right: Realm Lovejoy, Kim Swift, Gabe Newell, and Eric Wolpaw)

Lifetime Achievement Award
Sid Meier

Pioneer Award
Ralph Baer
This guy is the father of video gaming. He got a deserved standing ovation.

Ambassador Award
Jason Della Rocca

Independent genius

The GDC Awards are always prefaced by the Independent Games Festival Awards, which recognize independent game development. One of last year’s big winners was Toronto’s Jon Mak, creator of Everyday Shooter, now available as a PlayStation Network game for the PS3.

This year, the awards went to:

Seumas McNally Grand Prize
Crayon Physics Deluxe
developed by Kloonigames

Best Web Browser Game
Iron Dukes
developed by One Ton Ghost

Technical Excellence
World of Goo
developed by 2D Boy

Design Innovation Award
World of Goo
developed by 2D Boy

Excellence in Visual Art
Fez
developed by Kokoromi

Excellence in Audio
Audiosurf
developed by Invisible Handlebar

Audience Award
Audiosurf
developed by Invisible Handlebar

Best Student Game
Synaesthete
developed by Rolling Without Slipping, DigiPen Institute

Note, too, that you can still play most of the indie games for free over here.

The new Gleemax Awards for Strategic Gameplay were handed out by Gleemax, the new online gamer community started by Wizards of the Coast. Cash prizes went to:
bronze: Quadradius
silver: Skyrites
grand prize: Desktop Tower Defense

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